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MONSTERS (Templates Class): The Half-Fiend
Half-fiends are the spawn of mortals and fiends -- powerful demons, devils, or other evil outsiders. Tainted from conception with evil, half-fiends are mistreated by true fiends and feared by mortals. "Half-fiend" is usually an inherited template, but it could be acquired through special magical rituals as well.
Some depraved mortals voluntarily subject themselves to evil power in hopes of becoming more like fiends, and occasionally such tampering results in a half-fiend. Such beings can advance in the half-fiend template class, just as natural-born half-fiends can if they wish to develop their powers more slowly. Because almost all half-fiends are evil, the DM is free to require that a good or neutral character who advances as a half-fiend become fully evil by the time she has completed the class progression.
Because the half-fiend template and half-celestial template differ only in alignment focus, the half-fiend template class can easily be used as a model to create a half-celestial template class. (See the "About the Author" section at the end of this article for more information on another half-celestial class option.)
Table SP-5: The Half Fiend Template Class
| Level | CR | Special |
| 1 | * | Dex +2, natural armor +1, 2 claws, darkvision 60 ft., outsider type, spell-like abilities |
| 2 | ** | Str +2, Con +2, bite, poison immunity, resistances (acid 5, cold 5, electricity 5, fire 5), spell resistance (lesser), spell-like abilities |
| 3 | *** | Str +2, Int +2, damage reduction, smite good, spell-like abilities |
| 4 | *** | Dex +2, Int +2, Cha +2, (acid 10, cold 10, electricity 10, fire 10), spell resistance (greater), spell-like abilities, wings |
| * A 1st-level half-fiend with fewer than 11 HD has a CR adjustment of +0. One with 11 or more HD has a CR adjustment of +1. | ||
| ** A 2nd-level half-fiend with fewer than 11 HD has a CR adjustment of +1. One with 11 or more HD has a CR adjustment of +2. | ||
| *** A 3rd or 4th-level half-fiend with fewer than 5 HD has a CR adjustment of +1. One with 5-10 HD has a CR adjustment of +2. One with 11 or more HD has a CR adjustment of +3. | ||
| Size | Bite Damage |
Claw Damage |
| Fine | 1 | -- |
| Diminutive | 1d2 | 1 |
| Tiny | 1d3 | 1d2 |
| Small | 1d4 | 1d3 |
| Medium | 1d6 | 1d4 |
| Large | 1d8 | 1d6 |
| Huge | 2d6 | 1d8 |
| Gargantuan | 3d6 | 2d6 |
| Colossal | 4d6 | 3d6 |
| Minimum Half-Fiend Level |
Minimum Character Level |
Spell-Like Abilities Gained |
| 1st | 1st | Darkness 3/day |
| 7th | Poison 3/day | |
| 13th | Unhallow 1/day | |
| 2nd | 3rd | Desecrate 1/day |
| 6th | Unholy blight 1/day | |
| 13th | Unholy aura 3/day | |
| 3rd | 9th | Contagion 1/day |
| 15th | Horrid wilting 1/day | |
| 17th | Summon monster IX (fiends only) 1/day | |
| 4th | 11th | Blasphemy 1/day |
| 19th | Destruction 1/day |