This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
MONSTERS (Templates Class): The Half-Dragon
With the creation of monster templates, half-dragons of all kinds have become so popular
with DMs that some players have begun to wonder if the big lizards ever get
around to mating with their own kind. But dragon-blooded beings are just as
popular with players who want exotic and powerful characters as they are with
DMs who want interesting monsters. The dragon disciple prestige class in the
Dungeon Master's Guide v3.5 (or Tome and Blood v3.0)
offers one way for a character to take on
more draconic aspects; the half-dragon template offers a different option. Both
are equally viable choices, depending on what the player wants to gain. The
prestige class requires 10 levels to complete, but it also advances the
character's base attack bonus, saving throws, Hit Dice, and skill points.
Furthermore, it grants certain powers that aren't available via the template. In
contrast, the half-dragon template class presented here allows a character to
gain full half-dragon powers in only 3 levels, but at the expense of sacrificing
development in certain other areas.
"Half-dragon" is usually an inherited template, but it could be acquired through special
magical rituals as well.
Table SP-2:The Half-Dragon Template Class
| Level |
CR |
Special |
| 1 |
+1 |
Str +2, Int +2, resistance (lesser), racial HD type increase, natural armor +2,
darkvision 60 ft., low-light vision |
| 2 |
+1 |
Str +2, Con +2, resistance (greater), 2 claws, bite, natural armor +1, breath weapon
3d8, immunities (lesser) |
| 3 |
+2 |
Str +4, Cha +2, immunities (greater), wings, natural armor +1, breath weapon 6d8,
dragon type |
All of the following are class features of the half-dragon template class.
Ability Score Changes: The indicated ability score increases or decreases by the
amount noted.
Resistances (Ex): A half-dragon has energy resistance 10 to one type of energy. The
specific type is determined by the dragon kind that provided the benefits of the
template, according to the following table.
Dragon Variety |
Energy Type Resisted |
| Black |
Acid |
| Blue |
Electricity |
| Brass |
Fire |
| Bronze |
Electricity |
| Copper |
Acid |
| Gold |
Fire |
| Green |
Acid |
| Red |
Fire |
| Silver |
Cold |
| White |
Cold |
At 2nd level, this resistance increases to 20. At 3rd level, the half-dragon becomes
completely immune to the indicated energy type (see Immunities,
below).
Racial HD Type Increase (Ex): At 1st level, each of a half-dragon's racial Hit Dice
increases by one die type: d4 to d6, d6 to d8, d8 to d10, or d10 to d12. Class
Hit Dice are unaffected. Rather than rerolling all racial Hit Dice, you can
simply add 1 hit point per racial Hit Die to the half-dragon's hit point
total.
Natural Armor Improvements: At every level of the prestige class, the half-dragon's
natural armor bonus increases by the indicated amount. A character that does not
normally have a natural armor bonus (such as a human) is considered to have an
initial natural armor bonus of +0 for the purpose of this ability. Thus, a
human's natural armor bonus would increase to +2 at 1st level, to +3 at 2nd
level, and finally to +4 at 3rd level.
Darkvision (Ex): At 1st level the half-dragon gains darkvision to a 60-foot
range.
Low-Light Vision (Ex): At 1st level, the half-dragon gains low-light
vision.
Claws: At 2nd level, the half-dragon gains two claw attacks if she didn't already have
them. For the base damage of the half-dragon's claw attacks, use the appropriate
value from the table below if the base creature did not previously have claw
attacks. If she did, use either the value from the table or the base creature's
claw damage, whichever is better. The half-dragon's claws are natural
attacks.
Bite: At 2nd level, the half-dragon gains a bite attack if she didn't already have
one. For the base damage of the half-dragon's bite attack, use the appropriate
value from the table below if the base creature did not previously have a bite
attack. If she did, use either the value from the table or the base creature's
bite damage, whichever is better. The half-dragon's bite is a natural
attack.
| Size |
Bite Damage |
Claw Damage |
| Fine |
1 |
-- |
| Diminutive |
1d2 |
1 |
| Tiny |
1d3 |
1d2 |
| Small |
1d4 |
1d3 |
| Medium |
1d6 |
1d4 |
| Large |
1d8 |
1d6 |
| Huge |
2d6 |
1d8 |
| Gargantuan |
3d6 |
2d6 |
| Colossal |
4d6 |
3d6 |
Breath Weapon (Su): At 2nd level, a half-dragon gains a breath weapon similar to
that of the dragon that provided the benefits of the template. The breath weapon
is usable once per day and allows a Reflex save (DC 10 + 1/2 half-dragon's
racial HD + half-dragon's Constitution modifier) for half damage. The shape and
size of the breath weapon are given by the following table.
Dragon Variety |
Breath Weapon |
| Black |
60-foot line of acid |
| Blue |
60-foot line of lightning |
| Brass |
30-foot cone of corrosive (acid) gas |
| Bronze |
30-foot cone of fire |
| Copper |
30-foot cone of cold |
| Gold |
60-foot line of fire |
| Green |
60-foot line of acid |
| Red |
30-foot cone of fire |
| Silver |
30-foot cone of cold |
| White |
30-foot cone of cold |
When first acquired, the breath weapon deals only 3d8 points of damage. When the
half-dragon reaches 3rd level, the base damage for the breath weapon increases
to 6d8.
Immunities (Ex): At 2nd level, the half-dragon becomes immune to sleep and
paralysis. When she reaches 3rd level, her template-based energy resistance (see
Resistances, above) is replaced by total immunity to that energy
type.
Wings (Ex): At 3rd level, a Large or larger half-dragon grows fully functional
wings and may use them to fly at up to twice her land speed (maximum 120 feet)
with average maneuverability. A Medium or smaller half-dragon either does not
grow wings or grows nonfunctional vestigial ones.
Dragon Type: At 3rd level, the half-dragon completes her metamorphosis, and her
type changes to dragon. She becomes vulnerable to spells and effects that work
on creatures of the dragon type but is immune to effects that target her
original type. For example, a half-human/half-dragon would be subject to the
extra damage from a dragon bane sword, but she is immune to hold
person because that spell affects only humanoids.