This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

 

MONSTERS (Dragons)

 

Dragon

Dragon Age Categories

        Category         Age (Years)

1      Wyrmling          0-5

2      Very young       6-15

3      Young              16-25

4      Juvenile             26-50

5      Young adult      51-100

6      Adult                101-200

7      Mature adult     201-400

8      Old                   401-600

9      Very old           601-800

10    Ancient             801-1,000

11    Wyrm               1,001-1,200

12    Great wyrm      1,201+

All dragons speak Draconic.

 

Dragon Face and Reach

Size                  Face                             Reach

----                  ----                              -----

Tiny                  2 1/2 ft. by 2 1/2 ft.      5 ft.*

Small                5 ft. by 5 ft.                  5 ft.

Medium-size     5 ft. by 5 ft.                  5 ft.

Large               5 ft. by 10 ft.                10 ft.*

Huge                10 ft. by 20 ft.  10 ft.

Gargantuan       20 ft. by 40 ft.  15 ft.

Colossal           40 ft. by 80 ft.  15 ft.

*Greater than normal reach for a creature of this size.

 

Dragon Attacks

                                                                                    1 Tail                                        1 Tail

Size                  1 Bite   2 Claws            2 Wings            Slap                 1 Crush            Sweep

----                  ------   -------              -------              ------               -------              ------

Tiny                  1d4      1d3                  -                       -                       -                       -

Small                1d6      1d4                  -                       -                       -                       -

Medium-size     1d8      1d6                  1d4                  -                       -                       -

Large               2d6      1d8                  1d6                  1d8                  -                       -

Huge                2d8      2d6                  1d8                  2d6                  2d8                  -

Gargantuan       4d6      2d8                  2d6                  2d8                  4d6                  2d6

Colossal           4d8      4d6                  2d8                  4d6                  4d8                  2d8

 

Bite: Bite attacks deal the listed damage plus the dragon’s Strength bonus. The dragon also can use its bite to snatch opponents (see the descriptions of feats below). Bite attacks use the full attack bonus.

Claw: Claw attacks deal the listed damage plus half the dragon’s Strength bonus (round down). The dragon also can use its claws to snatch opponents (see the descriptions of feats below). Claw attacks are at -5 to the attack bonus.

Wing: The dragon can slam opponents with its wings, even when flying. Wing attacks deal the listed damage plus half the dragon’s Strength bonus (round down) and are at -5 to the attack bonus.

Tail Slap: The dragon can slap one opponent each round with its tail. A tail slap deals the listed damage plus 1 1/2 times the dragon’s Strength bonus (round down) and is at -5 to the attack bonus.

Crush: A flying or jumping dragon of at least Huge size can land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more sizes smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents).

A crush attack affects as many creatures as can fit under the dragon’s body (see Table: Dragon Face and Reach above). Creatures in the affected area must succeed at a Reflex save against a DC equal to that of the dragon’s breath weapon or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take crush damage each round if they don’t escape.

A crush attack deals the listed damage plus 1 1/2 times the dragon’s Strength bonus (round down).

Tail Sweep: A dragon of at least Gargantuan size can sweep with its tail as a standard action. The sweep affects a half circle with a diameter of 30 feet, centered on the dragon’s rear. A Colossal dragon’s tail sweep has a 40-foot radius. Creatures within the swept area are affected if they are four or more sizes smaller than the dragon. The sweep automatically deals the listed damage plus 1 1/2 times the dragon’s Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage, against a DC equal to that of the dragon’s breath weapon.

Grappling: Dragons do not favor grapple attacks, though their crush attack and Snatch feat (see the descriptions of feats) use normal grapple rules.

If grappled by a creature the same size or larger, a dragon can return the attack with its bite and all four legs (the rear legs deal claw damage). If snatched or crushed by a larger dragon, a dragon can respond only with grapple attacks to try winning free, or with bite or breath weapon attacks. If grappled by a creature smaller than itself, the dragon can respond with any of its physical attacks other than a tail sweep.

The dragon can always use its breath weapon while grappling, as well as its spells and spell-like or supernatural abilities, provided it succeeds at Concentration checks.

Breath Weapon (Su): Using a breath weapon is a standard action. Once a dragon breathes, it can’t breathe again until 1d4 rounds later. If the dragon has more than one type of breath weapon, it still can breathe only once every 1d4 rounds. A blast from a breath weapon always starts at the dragon’s mouth and extends in a direction of the dragon’s choice, with an area as noted below. If the breath weapon deals damage, creatures caught in the area can attempt Reflex saves to take half damage; the DC depends on the dragon’s age and type, listed in the individual entry. Saves against nondamaging breath weapons use the same DC, but the types vary as noted in the variety descriptions.

Breath weapons come in two basic shapes, line and cone, whose areas vary with the dragon’s size.

Dragon Breath Weapons

Dragon Size      Line* (Length)  Cone** (Length)

-----------        --------------               ---------------

Tiny                  30 ft.                            15 ft.

Small                40 ft.                            20 ft.

Medium-size     60 ft.                            30 ft.

Large               80 ft.                            40 ft.

Huge                100 ft.                          50 ft.

Gargantuan       120 ft.                          60 ft.

Colossal           140 ft.                          70 ft.

*A line is always 5 feet high and 5 feet wide.

**A cone is as high and wide as its length.

Frightful Presence (Ex): A young adult or older dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 30 feet x the dragon’s age category are subject to the effect if they have fewer HD than the dragon.

A potentially affected creature that succeeds at a Will save (DC 10 + 1/2 dragon’s HD + dragon’s Charisma modifier) remains immune to that dragon’s frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.

Spells: A dragon knows and casts arcane spells as a sorcerer of the level indicated in its variety description, gaining bonus spells for a high Charisma score. Some dragons can also cast spells from the cleric list or cleric domains as arcane spells.

Spell-Like Abilities: A dragon’s spell-like abilities depend on its age and variety. It gains the abilities listed for its age plus all previous ones, using its age category or its sorcerer caster level, whichever is higher, as the caster level. The save DC is 10 + dragon’s Charisma modifier + spell level. All spell-like abilities are usable once per day unless otherwise specified.

Immunities (Ex): All dragons are immune to sleep and paralysis effects. Each variety of dragon is immune to one or two additional forms of attack no matter what its age, as listed in its description.

Spell Resistance (Ex): As dragons age, they become more resistant to spells and spell-like abilities, as listed in the variety descriptions.

Blindsight (Ex): A dragon can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues) with a range of 30 feet x the dragon’s age category.

Keen Senses (Ex): A dragon sees four times as well a human in low-light conditions and twice as well in normal light. It also has darkvision with a range of 100 feet x the dragon’s age category.

Skills: All dragons start with 6 skill points per Hit Die, plus bonus points equal to Intelligence modifier x HD, and purchase the following skills at 1 rank per Hit Die: Listen, Spot, and Search. The remaining skill points are generally spent on Bluff, Concentration, Diplomacy, Escape Artist, Knowledge (any), and Scry at a cost of 1 skill point per rank. Dragons cannot purchase skills that are exclusive to a class.

Dragons that can cast spells have the Spellcraft skill for free at 1 rank per Hit Die, provided they have an Intelligence bonus of at least +1 (Intelligence score 12+).

Red, copper, gold, and silver dragons have the Jump skill for free at 1 rank per Hit Die.

Feats: All dragons have one feat, plus an additional feat per 4 HD. Dragons favor Alertness, Cleave (claw or tail slap attacks only), Improved Initiative, Power Attack, Sunder, Weapon Focus (claw or bite), and any metamagic feat that is available and useful to sorcerers. Dragons can also choose from the following feats:

Flyby Attack

Hover: When flying, a dragon can halt its forward motion and hover in place, fly straight down, or fly straight up regardless of its maneuverability. While hovering, it can attack with its bite and all four feet (its hind feet deal claw damage) and can make tail slap attacks if normally allowed to do so. If it can make a tail sweep, it can do so while hovering but can make no other attacks. A hovering dragon cannot make wing attacks. It can use its breath weapon instead of making physical attacks. If a dragon hovers close to the ground in an area with lots of loose debris, the draft from its wings creates a hemispherical cloud with a radius of 30 feet x the dragon’s age category. The winds so generated can snuff torches, small campfires, exposed lanterns, and other small, open flames of nonmagical origin. The cloud obscures vision, and creatures caught within are blinded while inside and for 1 round after emerging. Those caught in the cloud must succeed at a Concentration check (DC 10 + 1/2 dragon’s HD) to cast a spell.

Quicken Spell-Like Ability: The dragon can use one of its spell-like abilities each round as a free action.

Snatch: A dragon that hits with a claw or bite attack attempts to start a grapple as though it had the improved grab special attack. If the dragon gets a hold with a claw on a creature four or more sizes smaller, it squeezes each round for automatic claw damage. If it gets a hold with its bite on a creature three or more sizes smaller, it automatically deals bite damage each round, or if it does not move and takes no other action in combat, it deals double bite damage to the snatched creature. A snatched creature gets no saving throw against the dragon’s breath weapon. The dragon can drop a creature it has snatched as a free action or use a standard action to fling it aside. A flung creature travels 10 feet, and takes 1d6 points of damage, per age category of the dragon. If the dragon flings it while flying, the creature suffers this amount or falling damage, whichever is greater.

Wingover: A flying dragon can change direction quickly once each round. This feat allows it to turn up to 180 degrees regardless of its maneuverability, in addition to any other turns it is normally allowed. A dragon cannot gain altitude during the round it executes a wingover, but it can dive.

Dragon Overland Movement

Dragons are exceedingly strong flyers and can cover vast distances quickly.

Dragon Overland Flying Speeds

Flight Speed     100 feet            150 feet            200 feet            250 feet

------------      --------                        --------                        --------                        --------

One Hour

Normal 15 miles            20 miles            30 miles            40 miles

Hustle               24 miles            40 miles            60 miles            80 miles

One Day

Normal             120 miles          160 miles          240 miles          320 miles

Dragons do not tire as quickly as other creatures when moving overland. If a dragon attempts a hustle or forced march, check for subdual damage once every 2 hours instead of every hour.

Dragonhide

Armorsmiths can work with dragonhides to produce masterwork armor or shields for the normal cost. One dragon produces enough hide for a single suit of masterwork hide armor for a creature up to one size smaller than the dragon. By selecting only choice scales and bits of hide, an armorsmith can produce one suit of masterwork banded mail for a creature up to two sizes smaller, one suit of masterwork half-plate for a creature three sizes smaller, or one masterwork breastplate or suit of full plate for a creature four sizes smaller. In each case, there is enough hide to produce a small or large masterwork shield in addition to the armor, provided that the dragon is of at least Large size.

 

Black Dragon

Dragon (Water)

Climate/Terrain: Any marsh and underground

Organization:

Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5);

Adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Ratings:

Wyrmling 2;

Very young 3;

Young 4;

Juvenile 6;

Young adult 8;

Adult 10;

Mature adult 13;

Old 15;

Very old 17;

Ancient 18;

Wyrm 19;

Great wyrm 21

Treasure: Double standard

Alignment: Always chaotic evil

Advancement:

Wyrmling 5-6 HD (Small);

Very young 8-9 HD (Small);

Young 11-12 HD (Medium-size);

Juvenile 14-15 HD (Medium-size);

Young adult 17-18 HD (Large);

Adult 20-21 HD (Large);

Mature adult 23-24 HD (Huge);

Old 26-27 HD (Huge);

Very old 29-30 HD (Huge);

Ancient 32-33 HD (Huge);

Wyrm 35-36 HD (Gargantuan);

Great wyrm 38+ HD (Gargantuan)

Black Dragons by Age

                                                            Attack Fort Ref   Will  Breath      Fear

Age         Size  Hit Dice (hp)     AC                      Bonus Save Save  Save  Weapon (DC)      DC    SR

---         ----  -------------     --                      ----------  ----  ----  ----------      --    --

Wyrmling    T     4d12+4 (30)       15 (+2 size, +3 natural) +6   +5    +4    +4    2d4   (13)      -     -

Very young  S     7d12+7 (52)       17 (+1 size, +6 natural) +9   +6    +5    +5    4d4   (14)      -     -

Young       M     10d12+20 (85)     19 (+9 natural)         +12   +9    +7    +7    6d4   (17)      -     -

Juvenile    M     13d12+26 (110)    22 (+12 natural)        +16   +10   +8    +8    8d4   (18)      -     -

Young adult L     16d12+48 (152)    24 (-1 size, +15 natural) +19 +13   +10   +11   10d4  (22)      19    17

Adult       L     19d12+76 (199)    27 (-1 size, +18 natural) +24 +15   +11   +12   12d4  (23)      20    18

Mature adult H    22d12+110 (253)   29 (-2 size, +21 natural) +28 +18   +13   +15   14d4  (26)      23    21

Old         H     25d12+125 (287)   32 (-2 size, +24 natural) +32 +19   +14   +16   16d4 (27)      24    22

Very old    H     28d12+168 (350)   35 (-2 size, +27 natural) +36 +22   +16   +19   18d4 (30)      27    23

Ancient     H     31d12+186 (387)   38 (-2 size, +30 natural) +40 +23   +17   +20   20d4 (31)      28    25

Wyrm        G     34d12+238 (459)   39 (-4 size, +33 natural) +42 +26   +19   +23   22d4 (34)      31    26

Great wyrm  G     37d12+296 (536)   42 (-4 size, +36 natural) +46 +28   +20   +25   24d4 (36)      33    28

 

Black Dragon Abilities by Age

Age         Speed                   Str   Dex   Con   Int   Wis   Cha   Special Abilities      Caster Level

---         -----                   ---   ---   ---   ---   ---   ---   ----------------- ------------

Wyrmling    60 ft., fly 100 ft.     11    10    13    8     11    8     Acid immunity,          -

            (average), swim 60 ft.                                      water breathing

Very young  60 ft., fly 100 ft.     13    10    13    8     11    8                             -

            (average), swim 60 ft.

Young       60 ft., fly 150 ft.     15    10    15    10    11    10                            -

            (poor), swim 60 ft.

Juvenile    60 ft., fly 150 ft.     17    10    15    10    11    10    Darkness                -

            (poor), swim 60 ft.

Young adult 60 ft., fly 150 ft.     19    10    17    12    13    12    Damage reduction 5/+1      1st

            (poor), swim 60 ft.

Adult       60 ft., fly 150 ft.     23    10    19    12    13    12    Corrupt water           3rd

            (poor), swim 60 ft.

Mature adult 60 ft., fly 150 ft.    27    10    21    14    15    14    Damage reduction 10/+1      5th

            (poor), swim 60 ft.

Old         60 ft., fly 150 ft.     29    10    21    14    15    14    Plant growth            7th

            (poor), swim 60 ft.

Very old    60 ft., fly 150 ft.     31    10    23    16    17    16    Damage reduction 15/+2      9th

            (poor), swim 60 ft.

Ancient     60 ft., fly 150 ft.     33    10    23    16    17    16    Insect plague           11th

            (poor), swim 60 ft.

Wyrm        60 ft., fly 200 ft.     35    10    25    18    19    18    Damage reduction 20/+3      13th

            (clumsy), swim 60 ft.

Great wyrm  60 ft., fly 200 ft.     37    10    27    20    21    20    Charm reptiles          15th

            (clumsy), swim 60 ft.

Breath Weapon (Su): A black dragon has one type of breath weapon, a line of acid.

Water Breathing (Ex): The dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Corrupt Water (Sp): Once per day the dragon can stagnate 10 cubic feet of water, making it become still, foul, and unable to support animal life. The ability spoils liquids containing water. Magic items (such as potions) and items in a creature’s possession must succeed at a Will save (DC equal to that of the dragon’s frightful presence) or become fouled.

Charm Reptiles (Sp): The dragon can use this ability three times per day. It operates as a mass charm spell that works only on reptilian animals. The dragon can communicate with any charmed reptiles as though casting a speak with animals spell.

Other Spell-Like Abilities: 3/day-darkness (radius 10 feet per age category) and insect plague; 1/day-plant growth.

 

Blue Dragon

Dragon (Earth)

Climate/Terrain: Temperate and warm desert and underground

Organization:

Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5);

Adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Ratings:

Wyrmling 2;

Very young 3;

Young 5;

Juvenile 7;

Young adult 10;

Adult 13;

Mature adult 15;

Old 17;

Very old 18;

Ancient 20;

Wyrm 22;

Great wyrm 24

Treasure: Double standard

Alignment: Always lawful evil

Advancement

Wyrmling 7-8 HD (Small);

Very young 10-11 HD (Medium-size);

Young 13-14 HD (Medium-size);

Juvenile 16-17 HD (Large);

Young adult 19-20 HD (Large);

Adult 22-23 HD (Huge);

Mature adult 25-26 HD (Huge);

Old 28-29 HD (Huge);

Very old 31-32 HD (Huge);

Ancient 34-35 HD (Gargantuan);

Wyrm 37-38 HD (Gargan­tuan);

Great wyrm 40+ HD (Gargantuan)

Blue Dragons by Age

                                                            Attack Fort Ref   Will  Breath      Fear

Age         Size  Hit Dice (hp)     AC                      Bonus Save Save  Save  Weapon (DC)      DC    SR

---         ----  -------------     --                      ------ ---- ----  ----  ----------      --    --

Wyrmling    S     6d12+6 (45)       16 (+1 size, +5 natural) +8   +6    +5    +5    2d8 (14)      -     -

Very young  M     9d12+18 (76)      18 (+8 natural)         +11   +8    +6    +6    4d8 (16)      -     -

Young       M     12d12+24 (102)    21 (+11 natural)        +15   +10   +8    +9    6d8 (18)      -     -

Juvenile    L     15d12+45 (142)    23 (-1 size, +14 natural) +18 +12   +9    +11   8d8 (20)      -     -

Young adult L     18d12+72 (189)    26 (-1 size, +17 natural) +23 +15   +11   +13   10d8 (23)      21    19

Adult       H     21d12+105 (241)   28 (-2 size, +20 natural) +27 +17   +12   +15   12d8 (25)      23    21

Mature adult H    24d12+120 (276)   31 (-2 size, +23 natural) +31 +19   +14   +17   14d8 (27)      25    22

Old         H     27d12+162 (337)   34 (-2 size, +26 natural) +35 +21   +15   +19   16d8 (29)      27    24

Very old    H     30d12+180 (375)   37 (-2 size, +29 natural) +39 +23   +17   +21   18d8 (31)      29    25

Ancient     G     33d12+231 (445)   38 (-4 size, +32 natural) +41 +25   +18   +23   20d8 (33)      31    27

Wyrm        G     36d12+288 (522)   41 (-4 size, +35 natural) +45 +28   +20   +25   22d8 (36)      33    29

Great wyrm  G     39d12+312 (565)   44 (-4 size, +38 natural) +49 +29   +21   +27   24d8 (37)      35    31

Blue Dragon Abilities by Age

Age         Speed                   Str   Dex   Con   Int   Wis   Cha   Special Abilities      Caster Level*

---         -----                   ---   ---   ---   ---   ---   ---   ----------------- ------------

Wyrmling    40 ft., fly 100 ft.     13    10    13    10    11    10    Electricity immunity,      -

            (average), burrow 20 ft.                                    create/destroy water

Very young  40 ft., fly 150 ft.     15    10    15    10    11    10                            -

            (poor), burrow 20 ft.

Young       40 ft., fly 150 ft.     17    10    15    12    13    12                            -

            (poor), burrow 20 ft.

Juvenile    40 ft., fly 150 ft.     19    10    17    14    15    14    Sound imitation         1st

            (poor), burrow 20 ft.

Young adult 40 ft., fly 150 ft..    23    10    19    14    15    14    Damage reduction 5/+1      3rd

            (poor), burrow 20 ft

Adult       40 ft., fly 150 ft.     27    10    21    16    17    16    Ventriloquism           5th

            (poor), burrow 20 ft.

Mature adult 40 ft., fly 150 ft.    29    10    21    16    17    16    Damage reduction 10/+1      7th

            (poor), burrow 20 ft.

Old         40 ft., fly 150 ft.     31    10    23    18    19    18    Hallucinatory terrain      9th

            (poor), burrow 20 ft.

Very old    40 ft., fly 150 ft.     33    10    23    18    19    18    Damage reduction 15/+2      11th

            (poor), burrow 20 ft.

Ancient     40 ft., fly 200 ft.     35    10    25    20    21    20    Veil                    13th

            (clumsy), burrow 20 ft.

Wyrm        40 ft., fly 200 ft.     37    10    27    20    21    20    Damage reduction 20/+3      15th

            (clumsy), burrow 20 ft.

Great wyrm  40 ft., fly 200 ft.     39    10    27    22    23    22    Mirage arcana           17th

            (clumsy), burrow 20 ft.

*Can also cast cleric spells and those from the Air, Evil, and Law domains as arcane spells.

Breath Weapon (Su): A blue dragon has one type of breath weapon, a line of lightning.

Create/Destroy Water (Sp): The dragon can use this ability three times per day. It works like the create water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils unattended liquids containing water. Magic items (such as potions) and items in a creature’s possession must succeed at a Will save (DC equal to that of the dragon’s frightful presence) or be ruined.

Sound Imitation (Ex): The dragon can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed at a Will save (DC equal to that of the dragon’s frightful presence) to detect the ruse.

Other Spell-Like Abilities: 3/day-ventriloquism; 1/day-hallucinatory terrain, veil, and mirage arcana.

 

Green Dragon

Dragon (Air)

Climate/Terrain: Temperate and warm forest and underground

Organization:

Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5);

Adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Ratings:

Wyrmling 2;

Very young 3;

Young 4;

Juvenile 7;

Young adult 10;

Adult 12;

Mature adult 15;

Old 17;

Very old 18;

Ancient 20;

Wyrm 21;

Great wyrm 23

Treasure: Double standard

Alignment: Always lawful evil

Advancement: Wyrmling 6-7 HD (Small);

Very young 9-10 HD (Medium-size);

Young 12-13 HD (Medium-size);

Juvenile 15-16 HD (Large);

Young adult 18-19 HD (Large);

Adult 21-22 HD (Huge);

Mature adult 24-25 HD (Huge);

Old 27-28 HD (Huge);

Very old 30-31 HD (Huge);

Ancient 33-34 HD (Gargantuan);

Wyrm 36-37 HD (Gargantuan);

Great wyrm 39+ HD (Gargantuan)

Green Dragons by Age

                                                            Attack Fort Ref   Will  Breath      Fear

Age         Size  Hit Dice (hp)     AC                      Bonus Save Save  Save  Weapon (DC)      DC    SR

---         ----  -------------     --                      ------ ---- ----  ----  ------      ----  --    --

Wyrmling    S     5d12+5 (37)       15 (+1 size, +4 natural) +7   +5    +4    +4    2d6   (13)      -     -

Very young  M     8d12+16 (68)      17 (+7 natural)         +10   +8    +6    +6    4d6   (16)      -     -

Young       M     11d12+22 (93)     20 (+10 natural)        +14   +9    +7    +8    6d6   (17)      -     -

Juvenile    L     14d12+42 (133)    22 (-1 size, +13 natural) +17 +12   +9    +11   8d6   (20)      -     -

Young adult L     17d12+68 (178)    25 (-1 size, +16 natural) +22 +14   +10   +12   10d6 (22)      20    19

Adult       H     20d12+100 (230)   27 (-2 size, +19 natural) +26 +17   +12   +15   12d6 (25)      23    21

Mature adult H    23d12+115 (264)   30 (-2 size, +22 natural) +30 +18   +13   +16   14d6 (26)      24    22

Old         H     26d12+156 (325)   33 (-2 size, +25 natural) +34 +21   +15   +19   16d6 (29)      27    24

Very old    H     29d12+174 (362)   36 (-2 size, +28 natural) +38 +22   +16   +20   18d6 (30)      28    25

Ancient     G     32d12+224 (432)   37 (-4 size, +31 natural) +40 +25   +18   +23   20d6 (33)      31    27

Wyrm        G     35d12+280 (507)   40 (-4 size, +34 natural) +44 +27   +19   +24   22d6 (35)      32    28

Great wyrm  G     38d12+304 (551)   43 (-4 size, +37 natural) +48 +29   +21   +27   24d6 (37)      35    30

Green Dragon Abilities by Age

Age         Speed                   Str   Dex   Con   Int   Wis   Cha   Special Abilities      Caster Level

---         -----                   ---   ---   ---   ---   ---   ---   ----------------- ------------

Wyrmling    40 ft., fly 100 ft.     13    10    13    10    11    10    Acid immunity,          -

            (average), swim 40 ft.                                      water breathing

Very young  40 ft., fly 150 ft.     15    10    15    10    11    10                            -

            (poor), swim 40 ft.

Young       40 ft., fly 150 ft.     17    10    15    12    13    12                            -

            (poor), swim 40 ft.

Juvenile    40 ft., fly 150 ft.     19    10    17    14    15    14                            1st

            (poor), swim 40 ft.

Young adult 40 ft., fly 150 ft.     23    10    19    14    15    14    Damage reduction 5/+1      3rd

            (poor), swim 40 ft.

Adult       40 ft., fly 150 ft.     27    10    21    16    17    16    Suggestion              5th

            (poor), swim 40 ft.

Mature adult 40 ft., fly 150 ft.    29    10    21    16    17    16    Damage reduction 10/+1      7th

            (poor), swim 40 ft.

Old         40 ft., fly 150 ft.     31    10    23    18    19    18    Plant growth            9th

            (poor), swim 40 ft.

Very old    40 ft., fly 150 ft.     33    10    23    18    19    18    Damage reduction 15/+2      11th

            (poor), swim 40 ft.

Ancient     40 ft., fly 200 ft.     35    10    25    20    21    20    Dominate person         13th

            (clumsy), swim 40 ft.

Wyrm        40 ft., fly 200 ft.     37    10    27    20    21    20    Damage reduction 20/+2      15th

            (clumsy), swim 40 ft.

Great wyrm  40 ft., fly 200 ft.     39    10    27    22    23    22    Command plants          17th

            (clumsy), swim 40 ft.

Breath Weapon (Su): A green dragon has one type of breath weapon, a cone of corrosive (acid) gas.

Water Breathing (Ex): The dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Spell-Like Abilities: 3/day-suggestion and dominate person; 1/day-plant growth and command plants.

 

Red Dragon

Dragon (Fire)

Climate/Terrain: Temperate and warm hill, mountains, and underground

Organization:

Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5);

Adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Ratings:

Wyrmling 3;

Very young 4;

Young 6;

Juvenile 9;

Young adult 12;

Adult 14;

Mature adult 17;

Old 19;

Very old 20;

Ancient 22;

Wyrm 23;

Great wyrm 25

Treasure: Double standard

Alignment: Always chaotic evil

Advancement:

Wyrmling 8-9 HD (Medium-size);

Very young 11-12 HD (Large);

Young 14-15 HD (Large);

Juvenile 17-18 HD (Large);

Young adult 20-21 HD (Huge);

Adult 23-24 HD (Huge);

Mature adult 26-27 HD (Huge);

Old 29-30 HD (Gargantuan);

Very old 32-33 HD (Gargantuan);

Ancient 35-36 HD (Gargantuan);

Wyrm 38-39 HD (Gargantuan);

Great wyrm 41+ HD (Colossal)

Red Dragons by Age

                                                            Attack Fort Ref   Will  Breath      Fear

Age         Size  Hit Dice (hp)     AC                      Bonus Save Save  Save  Weapon (DC)      DC    SR

---         ----  -------------     --                      ------ ---- ----  ----  ----------      --    --

Wyrmling    M     7d12+14 (59)      16 (+6 natural)         +10   +7    +5    +5    2d10 (15)      -     -

Very young  L     10d12+30 (95)     18 (-1 size, +9 natural) +14 +10   +7    +8    4d10 (18)      -     -

Young       L     13d12+39 (123)    21 (-1 size, +12 natural) +19 +11   +8    +9    6d10 (19)      -     -

Juvenile    L     16d12+64 (168)    24 (-1 size, +15 natural) +24 +14   +10   +12   8d10 (22)      -     -

Young adult H     19d12+95 (218)    26 (-2 size, +18 natural) +27 +16   +11   +13   10d10 (24)      21    19

Adult       H     22d12+110 (253)   29 (-2 size, +21 natural) +31 +18   +13   +17   12d10 (25)      24    21

Mature adult H    25d12+150 (312)   32 (-2 size, +24 natural) +34 +20   +14   +18   14d10 (28)      26    23

Old         G     28d12+196 (378)   33 (-4 size, +27 natural) +36 +23   +16   +21   16d10 (30)      29    24

Very old    G     31d12+248 (449)   36 (-4 size, +30 natural) +40 +25   +17   +23   18d10 (33)      31    26

Ancient     G     34d12+306 (527)   39 (-4 size, +33 natural) +44 +28   +19   +26   20d10 (35)      34    28

Wyrm        G     37d12+370 (610)   42 (-4 size, +36 natural) +48 +30   +20   +27   22d10 (38)      35    30

Great wyrm  C     40d12+400 (660)   41 (-8 size, +39 natural) +49 +32   +22   +30   24d10 (40)      38    32

Red Dragon Abilities by Age

Age         Speed                   Str   Dex   Con   Int   Wis   Cha   Special Abilities      Caster Level*

---         -----                   ---   ---   ---   ---   ---   ---   ----------------- ------------

Wyrmling    40 ft., fly 150 ft.     17    10    15    10    11    10    Fire subtype            -

                        (poor)

Very young  40 ft., fly 150 ft.     21    10    17    12    13    12                            -

                        (poor)

Young       40 ft., fly 150 ft.     25    10    17    12    13    12                            1st

                        (poor

Juvenile    40 ft., fly 150 ft.     29    10    19    14    15    14    Locate object           3rd

                        (poor)

Young adult 40 ft., fly 150 ft.     31    10    21    14    15    14    Damage reduction 5/+1      5th

                        (poor)

Adult       40 ft., fly 150 ft.     33    10    21    16    19    16                            7th

                        (poor)

Mature adult 40 ft., fly 150 ft.    33    10    23    18    19    18    Damage reduction 10/+1      9th

                        (poor)

Old         40 ft., fly 200 ft.     35    10    25    20    21    20    Suggestion              11th

                        (clumsy)

Very old    40 ft., fly 200 ft.     37    10    27    22    23    22    Damage reduction 15/+2      13th

                        (clumsy)

Ancient     40 ft., fly 200 ft.     39    10    29    24    25    24    Find the path           15th

                        (clumsy)

Wyrm        40 ft., fly 200 ft.     41    10    31    24    25    24    Damage reduction 20/+3      17th

                        (clumsy)

Great wyrm  40 ft., fly 200 ft.     45    10    31    26    27    26    Discern location        19th

                        (clumsy)

*Can also cast cleric spells and those from the Chaos, Evil, and Fire domains as arcane spells.

Breath Weapon (Su): A red dragon has one type of breath weapon, a cone of fire.

Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.

Locate Object (Sp): The dragon can use this ability as the spell of the same name, once per day per age category.

Other Spell-Like Abilities: 3/day-suggestion; 1/day-find the path and discern location.

Skills: Red dragons have the Jump skill for free at 1 rank per Hit Die.

 

White Dragon

Dragon (Cold)

Climate/Terrain: Any cold land and underground

Organization:

Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5);

Adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Ratings:

Wyrmling 1;

Very young 2;

Young 3;

Juvenile 5;

Young adult 7;

Adult 9;

Mature adult 11;

Old 14;

Very old 16;

Ancient 17;

Wyrm 18;

Great wyrm 20

Treasure: Double standard

Alignment: Always chaotic evil

Advancement:

Wyrmling 4-5 HD (Tiny);

Very young 7-8 HD (Small);

Young 10-11 HD (Medium-size);

Juvenile 13-14 HD (Medium-size);

Young adult 16-17 HD (Large);

Adult 19-20 HD (Large);

Mature adult 22-23 HD (Huge);

Old 25-26 HD (Huge);

Very old 28-29 HD (Huge);

Ancient 31-32 HD (Huge);

Wyrm 34-35 HD (Gargantuan);

Great wyrm 37+ HD (Gargantuan)

White Dragons by Age

                                                            Attack Fort Ref   Will  Breath       Fear

Age         Size  Hit Dice (hp)     AC                      Bonus Save Save  Save  Weapon (DC)      DC    SR

---         ----  -------------     --                      ------ ---- ----  ----  ----------      --    --

Wyrmling    T     3d12+3 (22)       14 (+2 size, +2 natural) +5   +4    +3    +3    1d6   (12)      -     -

Very young  S     6d12+6 (45)       16 (+1 size, +5 natural) +8   +6          +5    +5    2d6       (14)  -     -

Young       M     9d12+18 (76)      18 (+8 natural)         +11  +8    +6    +6    3d6   (16)      -     -

Juvenile    M     12d12+24 (102)    21 (+11 natural)        +15  +10   +8    +8    4d6   (18)      -     -

Young adult L     15d12+45 (142)    23 (-1 size, +14 natural) +18 +12   +9    +9    5d6   (20)      16    16

Adult       L     18d12+72 (189)    26 (-1 size, +17 natural) +23 +15   +11   +11   6d6   (23)      19    18

Mature adult H    21d12+105 (241)   28 (-2 size, +20 natural) +27 +17   +12   +13   7d6   (25)      21    20

Old         H     24d12+120 (276)   31 (-2 size, +23 natural) +31 +19   +14   +15   8d6   (27)      23    21

Very old    H     27d12+162 (337)   34 (-2 size, +26 natural) +35 +21   +15   +17   9d6   (29)      25    23

Ancient     H     30d12+180 (375)   37 (-2 size, +29 natural) +39 +23   +17   +19   10d6  (31)      27    24

Wyrm        G     33d12+231 (445)   38 (-4 size, +32 natural) +41 +25   +18   +20   11d6  (33)      29    25

Great wyrm  G     36d12+288 (522)   41 (-4 size, +35 natural) +45 +28   +20   +24   12d6  (36)      32    27

White Dragon Abilities by Age

Age         Speed                   Str   Dex   Con   Int   Wis   Cha   Special Abilities      Caster Level

---         -----                   ---   ---   ---   ---   ---   ---   ----------------- ------------

Wyrmling    60 ft., fly 150 ft.     11    10    13    6     11    6     Cold subtype,           -

            (average), swim 60 ft., burrow 30 ft.                       icewalking

           

Very young  60 ft., fly 150 ft.     13    10    13    6     11    6                             -

            (average), swim 60 ft., burrow 30 ft.

Young       60 ft., fly 200 ft.     15    10    15    6     11    6                             -

            (poor), swim 60 ft., burrow 30 ft.

Juvenile    60 ft., fly 200 ft.     17    10    15    8     11    8     Fog cloud               -

(poor), swim 60 ft., burrow 30 ft.

Young adult 60 ft., fly 200 ft.     19    10    17    8     11    8     Damage reduction 5/+1      -

            (poor), swim 60 ft., burrow 30 ft.

Adult       60 ft., fly 200 ft.     23    10    19    10    11    10    Gust of wind            1st

(poor), swim 60 ft., burrow 30 ft.

Mature adult 60 ft., fly 200 ft.    27    10    21    12    13    12    Damage reduction 10/+1      3rd

(poor), swim 60 ft., burrow 30 ft.

Old         60 ft., fly 200 ft.     29    10    21    12    13    12    Freezing fog            5th

            (poor), swim 60 ft., burrow 30 ft.

Very old    60 ft., fly 200 ft.     31    10    23    14    15    14    Damage reduction 15/+2      7th

            (poor), swim 60 ft., burrow 30 ft.

Ancient     60 ft., fly 200 ft.     33    10    23    14    15    14    Wall of ice             9th

            (poor), swim 60 ft., burrow 30 ft.

Wyrm        60 ft., fly 250 ft.     35    10    25    14    15    16    Damage reduction 20/+3      11th

            (clumsy), swim 60 ft., burrow 30 ft.

Great wyrm  60 ft., fly 250 ft.     37    10    27    18    19    18    Control weather         13th

            (clumsy), swim 60 ft., burrow 30 ft.

Breath Weapon (Su): A white dragon has one type of breath weapon, a cone of cold.

Cold Subtype (Ex): Cold immunity, double damage from fire except on a successful save.

Icewalking (Ex): This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. It is always in effect.

Freezing Fog (Sp): The dragon can use this ability three times per day. It is similar to a solid fog spell but also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its ice­walking ability.

Other Spell-Like Abilities: 3/day-gust of wind, fog cloud, wall of ice; 1/day-control weather.

 
Brass Dragon

Dragon (Fire)

Climate/Terrain: Temperate and warm desert, plains, and underground

Organization:

Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5);

Adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 ­offspring)

Challenge Ratings:

Wyrmling 2;

Very young 3;

Young 5;

Juvenile 7;

Young adult 9;

Adult 11;

Mature adult 14;

Old 16;

Very old 18;

Ancient 19;

Wyrm 20;

Great wyrm 22

Treasure: Double standard

Alignment: Always chaotic good

Advancement:

Wyrmling 5-6 HD (Tiny);

Very young 8-9 HD (Small);

Young 11-12 HD (Medium-size);

Juvenile 14-15 HD (Medium-size);

Young adult 17-18 HD (Large);

Adult 20-21 HD (Large);

Mature adult 23-24 HD (Huge);

Old 26-27 HD (Huge);

Very old 29-30 HD (Huge);

Ancient 32-33 HD (Huge);

Wyrm 35-36 HD (Gargantuan);

Great wyrm 38+ HD (Gargantuan)

Brass Dragons by Age

                                                            Attack Fort Ref   Will  Breath      Fear

Age         Size  Hit Dice (hp)     AC                      Bonus Save Save  Save  Weapon (DC)      DC    SR

---         ----  -------------     --                      ------ ---- ----  ----  ----------      --    --

Wyrmling    T     4d12+4 (30)       15 (+2 size, +3 natural) +6   +5    +4    +4    1d6   (13)      -     -

Very young  S     7d12+7 (52)       17 (+1 size, +6 natural) +9   +6    +5    +5    2d6   (14)      -     -

Young       M     10d12+20 (85)     19 (+9 natural)         +12  +9    +7    +8    3d6   (17)      -     -

Juvenile    M     13d12+26 (110)    22 (+12 natural)        +16  +10   +8    +9    4d6   (18)      -     -

Young adult L     16d12+48 (152)    24 (-1 size, +15 natural) +19 +13   +10   +12   5d6   (21)      20    18

Adult       L     19d12+76 (199)    27 (-1 size, +18 natural) +24 +15   +11   +13   6d6   (23)      21    20

Mature adult H    22d12+110 (253)   29 (-2 size, +21 natural) +28 +18   +13   +16   7d6   (26)      24    22

Old         H     25d12+125 (287)   32 (-2 size, +24 natural) +32 +19   +14   +17   8d6   (27)      25    24

Very old    H     28d12+168 (350)   35 (-2 size, +27 natural) +36 +22   +16   +20   9d6   (30)      28    25

Ancient     H     31d12+186 (387)   38 (-2 size, +30 natural) +40 +23   +17   +21   10d6 (31)      29    27

Wyrm        G     34d12+238 (459)   39 (-4 size, +33 natural) +42 +26   +19   +24   11d6 (34)      32    28

Great wyrm  G     37d12+296 (536)   42 (-4 size, +36 natural) +46 +28   +20   +25   12d6 (36)      33    30

Brass Dragon Abilities by Age

Age         Speed                   Str   Dex   Con   Int   Wis   Cha   Special Abilities      Caster Level*

---         -----                   ---   ---   ---   ---   ---   ---   ----------------- ------------

Wyrmling    60 ft., fly 150 ft.     11    10    13    10    11    10    Fire subtype,           -

            (average), burrow 30 ft.                                    speak with animals

Very young  60 ft., fly 150 ft.     13    10    13    10    11    10                            -

            (average), burrow 30 ft.

Young       60 ft., fly 200 ft.     15    10    15    12    13    12                            1st

            (poor), burrow 30 ft.

Juvenile    60 ft., fly 200 ft.     17    10    15    12    13    12    Endure elements         3rd

            (poor), burrow 30 ft.

Young adult 60 ft., fly 200 ft.     19    10    17    14    15    14    Damage reduction 5/+1      5th

            (poor), burrow 30 ft.

Adult       60 ft., fly 200 ft.     23    10    19    14    15    14    Suggestion              7th

            (poor), burrow 30 ft.

Mature adult 60 ft., fly 200 ft.    27    10    21    16    17    16    Damage reduction 10/+1      9th

            (poor), burrow 30 ft.

Old         60 ft., fly 200 ft.     29    10    21    16    17    16    Control winds           11th

            (poor), burrow 30 ft.

Very old    60 ft., fly 200 ft.     31    10    23    18    19    18    Damage reduction 15/+2      13th

            (poor), burrow 30 ft.

Ancient     60 ft., fly 200 ft.     33    10    23    18    19    18    Control weather         15th

            (poor), burrow 30 ft.

Wyrm        60 ft., fly 250 ft.     35    10    25    20    21    20    Damage reduction 20/+3      17th

            (clumsy), burrow 30 ft.

Great wyrm  60 ft., fly 250 ft.     37    10    27    20    21    20    Summon djinni           19th

            (clumsy), burrow 30 ft.

*Can also cast cleric spells and those from the Chaos and Knowledge domains as arcane spells.

Breath Weapon (Su): A brass dragon has two types of breath weapon, a line of fire or a cone of sleep. Creatures within the cone must succeed at a Will save or fall asleep, regardless of HD, for 1d6 rounds plus 1 round per age category of the dragon.

Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.

Spell-Like Abilities: At will-speak with animals; 3/day-endure elements (radius 10 ft. x dragon’s age category); 1/day-suggestion, control winds, and control weather.

Summon Djinni (Sp): This ability works like a summon monster spell, except that it summons one djinni.

 

Bronze Dragon

Dragon (Water)

Climate/Terrain: Temperate and warm aquatic and underground

Organization:

Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5);

Adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Ratings:

Wyrmling 2;

very young 4;

young 6;

juvenile 8;

young adult 11;

adult 14;

mature adult 16;

old 18;

very old 19;

ancient 21;

wyrm 22;

great wyrm 24

Treasure: Double standard

Alignment: Always lawful good

Advancement:

Wyrmling 7-8 HD (Small);

very young 10-11 HD (Medium-size);

young 13-14 HD (Medium-size);

juvenile 16-17 HD (Large);

young adult 19-20 HD (Large);

adult 22-23 HD (Huge);

mature adult 25-26 HD (Huge);

old 28-29 HD (Huge);

very old 31-32 HD (Huge);

ancient 34-35 HD (Gargantuan);

wyrm 37-38 HD (Gargantuan);

great wyrm 40+ HD (Gargantuan)

Bronze Dragons by Age

                                                            Attack Fort Ref   Will  Breath      Fear

Age         Size  Hit Dice (hp)     AC                      Bonus Save Save  Save  Weapon (DC)      DC    SR

---         ----  -------------     --                      ------ ---- ----  ----  ----------      --    --

Wyrmling    S     6d12+6 (45)       16 (+1 size, +5 natural) +8   +6    +5    +7    2d6   (14)      -     -

Very young  M     9d12+18 (76)      18 (+8 natural)         +11 +8    +6    +8    4d6   (16)      -     -

Young       M     12d12+24 (102)    21 (+11 natural)        +15   +10   +8    +11   6d6   (18)      -     -

Juvenile    L     15d12+45 (142)    23 (-1 size, +14 natural) +18 +12   +9    +13   8d6   (20)      -     -

Young adult L     18d12+72 (189)    26 (-1 size, +17 natural) +23 +15   +11   +15   10d6 (23)      23    20

Adult       H     21d12+105 (241)   28 (-2 size, +20 natural) +27 +17   +12   +17   12d6 (25)      25    22

Mature adult H    24d12+120 (276)   31 (-2 size, +23 natural) +31 +19   +14   +19   14d6 (27)      27    23

Old         H     27d12+162 (337)   34 (-2 size, +26 natural) +35 +21   +15   +21   16d6 (29)      29    25

Very old    H     30d12+180 (375)   37 (-2 size, +29 natural) +39 +23   +17   +23   18d6 (31)      31    26

Ancient     G     33d12+231 (445)   38 (-4 size, +32 natural) +41 +25   +18   +25   20d6  (33)      33    28

Wyrm        G     36d12+288 (522)   41 (-4 size, +35 natural) +45 +28   +20   +28   22d6  (36)      36    29

Great wyrm  G     39d12+312 (565)   44 (-4 size, +38 natural) +49 +29   +21   +29   24d6 (37)      37    31

Bronze Dragon Abilities by Age

Age         Speed                   Str   Dex   Con   Int   Wis   Cha   Special Abilities      Caster Level*

---         -----                   ---   ---   ---   ---   ---   ---   ----------------- ------------

Wyrmling    40 ft., fly 100 ft.     13    10    13    14    15    14    Electricity immunity,      -

            (average), swim 60 ft.                                      water breathing, speak with animals

Very young  40 ft., fly 150 ft.     15    10    15    14    15    14                            -

            (poor), swim 60 ft.

Young       40 ft., fly 150 ft.     17    10    15    16    17    16    Polymorph self          1st

            (poor), swim 60 ft.

Juvenile    40 ft., fly 150 ft.     19    10    17    18    19    18                            3rd

            (poor), swim 60 ft.

Young adult 40 ft., fly 150 ft.     23    10    19    18    19    18    Damage reduction 5/+1      5th

            (poor), swim 60 ft.

Adult       40 ft., fly 150 ft.     27    10    21    20    21    20    Create food and water,      7th

            (poor), swim 60 ft.                                         fog cloud

Mature adult 40 ft., fly 150 ft.    29    10    21    20    21    20    Damage reduction 10/+1      9th

            (poor), swim 60 ft.

Old         40 ft., fly 150 ft.     31    10    23    22    23    22    Detect thoughts         11th

            (poor), swim 60 ft.

Very old    40 ft., fly 150 ft.     33    10    23    22    23    22    Damage reduction 15/+2      13th

            (poor), swim 60 ft.

Ancient           40 ft., fly 200 ft.     35    10    25    24    25    24    Control water      15th

            (clumsy), swim 60 ft.

Wyrm        40 ft., fly 200 ft.     37    10    27    26    27    26    Damage reduction 20/+3      17th

            (clumsy), swim 60 ft.

Great wyrm  40 ft., fly 200 ft.     39    10    27    26    27    26    Control weather         19th

            (clumsy), swim 60 ft.

*Can also cast cleric spells and those from the Animal, Law, and Water domains as arcane spells.

Breath Weapon (Su): Bronze dragons have two types of breath weapon, a line of lightning or a cone of repulsion gas. Creatures within the cone must succeed at a Will save or be compelled to do nothing but move away from the dragon for 1d6 rounds plus 1 round per age category of the dragon. This is a mind-influencing compulsion enchantment.

Water Breathing (Ex): A bronze dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Spell-Like Abilities: At will: speak with animals; 3/day-create food and water, polymorph self, fog cloud, detect thoughts, control water; 1/day-control weather. A bronze dragon’s polymorph self ability works just like the spell, except that each use allows only one change, which lasts until the dragon assumes another form or reverts to its own (which does not count as a use of this ability).

 

Copper Dragon

Dragon (Earth)

Climate/Terrain: Temperate and warm desert, hill, mountains, and underground

Organization:

Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5);

Adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Ratings:

Wyrmling 2;

Very young 4;

Young 6;

Juvenile 8;

Young adult 10;

Adult 13;

Mature adult 15;

Old 18;

Very old 19;

Ancient 21;

Wyrm 22;

Great wyrm 24

Treasure: Double standard

Alignment: Always chaotic good

Advancement:

Wyrmling 6-7 HD (Tiny);

Very young 9-10 HD (Small);

Young 12-13 HD (Medium-size);

Juvenile 15-16 HD (Medium-size);

Young adult 18-19 HD (Large);

Adult 21-22 HD (Large);

Mature adult 24-25 HD (Huge);

Old 27-28 HD (Huge);

Very old 30-31 HD (Huge);

Ancient 33-34 HD (Huge);

Wyrm 36-37 HD (Gargantuan);

Great wyrm 39+ HD (Gargantuan)

Copper Dragons by Age

                                                            Attack Fort Ref   Will  Breath      Fear

Age         Size  Hit Dice (hp)     AC                      Bonus Save Save  Save  Weapon (DC)      DC    SR

---         ----  -------------     --                      ------ ---- ----  ----  ----------      --    --

Wyrmling    T     5d12+5 (37)       16 (+2 size, +4 natural) +7   +5    +4    +5    2d4   (13)      -     -

Very young  S     8d12+8 (60)       18 (+1 size, +7 natural) +10 +7    +6    +7    4d4   (15)      -     -

Young       M     11d12+22 (93)     20 (+10 natural)        +13  +9    +7    +9    6d4   (17)      -     -

Juvenile    M     14d12+28 (119)    23 (+13 natural)        +17  +11   +9    +11   8d4   (19)      -     -

Young adult L     17d12+51 (161)    25 (-1 size, +16 natural) +20 +13   +10   +13   10d4 (21)      21    19

Adult       L     20d12+80 (210)    28 (-1 size, +19 natural) +25 +16   +12   +15   12d4 (24)      23    21

Mature adult H    23d12+115 (264)   30 (-2 size, +22 natural) +29 +18   +13   +17   14d4 (27)      25    23

Old         H     26d12+130 (299)   33 (-2 size, +25 natural) +33 +20   +15   +19   16d4 (28)      27    25

Very old    H     29d12+174 (362)   36 (-2 size, +28 natural) +37 +22   +16   +21   18d4 (30)      29    26

Ancient     H     32d12+192 (400)   39 (-2 size, +31 natural) +41 +24   +18   +23   20d4 (32)      31    28

Wyrm        G     35d12+245 (472)   40 (-4 size, +34 natural) +43 +26   +19   +25   22d4 (34)      33    29

Great wyrm  G     38d12+304 (551)   43 (-4 size, +37 natural) +47 +29   +21   +27   24d4 (37)      35    31

Copper Dragon Abilities by Age

Age         Speed                   Str   Dex   Con   Int   Wis   Cha   Special Abilities      Caster Level*

---         -----                   ---   ---   ---   ---   ---   ---   ----------------- ------------

Wyrmling    40 ft., fly 100 ft.     11    10    13    12    13    12    Acid immunity,          -

                        (average)                                       spider climb

Very young  40 ft., fly 100 ft.     13    10    13    12    13    12                            -

                        (average)

Young       40 ft., fly 150 ft.     15    10    15    14    15    14                            1st

                        (poor)

Juvenile    40 ft., fly 150 ft.     17    10    15    14    15    14                            3rd

                        (poor)

Young adult 40 ft., fly 150 ft.     19    10    17    16    17    16    Damage reduction 5/+1      5th

                        (poor)

Adult       40 ft., fly 150 ft.     23    10    19    16    17    16    Stone shape             7th

                        (poor)

Mature adult 40 ft., fly 150 ft.    27    10    21    18    19    18    Damage reduction 10/+1      9th

                        (poor)

Old         40 ft., fly 150 ft.     29    10    21    18    19    18    Transmute rock to mud/       11th

                        (poor)                                          mud to rock

Very old    40 ft., fly 150 ft.     31    10    23    20    21    20    Damage reduction 15/+2      13th

                        (poor)

Ancient     40 ft., fly 150 ft.     33    10    23    20    21    20    Wall of stone           15th

                        (poor)

Wyrm        40 ft., fly 200 ft.     35    10    25    22    23    22    Damage reduction 20/+3      17th

                        (clumsy)

Great wyrm  40 ft., fly 200 ft.     37    10    27    22    23    22    Move earth              19th

                        (clumsy)

*Can also cast cleric spells and those from the Chaos, Earth, and Trickery domains as arcane spells.

Breath Weapon (Su): A copper dragon has two types of breath weapon, a line of acid or a cone of slow gas. Creatures within the cone must succeed at a Fortitude save or be slowed for 1d6 rounds plus 1 round per age category of the dragon.

Spider Climb (Ex): The dragon can climb on stone surfaces as though using the spider climb spell.

Spell-Like Abilities: 2/day-stone shape; 1/day-transmute rock to mud or mud to rock, wall of stone, and move earth.

Skills: Copper dragons have the Jump skill for free at 1 rank per Hit Die.

 

Gold Dragon

Dragon (Fire)

Climate/Terrain: Any land and underground

Organization:

Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5);

Adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Ratings:

Wyrmling 4;

Very young 6;

Young 8;

Juvenile 10;

Young adult 13;

Adult 15;

Mature adult 18;

Old 20;

Very old 21;

Ancient 23;

Wyrm 24;

Great wyrm 26

Treasure: Double standard

Alignment: Always lawful good

Advancement:

Wyrmling 9-10 HD (Medium-size);

Very young 12-13 HD (Large);

Young 15-16 HD (Large);

Juvenile 18-19 HD (Large);

Young adult 21-22 HD (Huge);

Adult 24-25 HD (Huge);

Mature adult 27-28 HD (Huge);

Old 30-31 HD (Gargantuan);

Very old 33-34 HD (Gargantuan);

Ancient 36-37 HD (Gargantuan);

Wyrm 39-40 HD (Colossal);

Great wyrm 42+ HD (Colossal)

Gold Dragons by Age

                                                            Attack Fort Ref   Will  Breath      Fear

Age         Size  Hit Dice (hp)     AC                      Bonus Save Save  Save  Weapon (DC)      DC    SR

---         ----  -------------     --                      ------ ---- ----  ----  ----------      --    --

Wyrmling    M     8d12+16 (68)      17 (+7 natural)         +11  +8    +6    +8    2d10 (16)      -     -

Very young  L     11d12+33 (104)    19 (-1 size, +10 natural) +15 +10   +7    +10   4d10 (18)      -     -

Young       L     14d12+42 (133)    22 (-1 size, +13 natural) +20 +12   +9    +12   6d10 (20)      -     -

Juvenile    L     17d12+68 (178)    25 (-1 size, +16 natural) +25 +14   +10   +14   8d10 (22)      -     -

Young adult H     20d12+100 (230)   27 (-2 size, +19 natural) +28 +17   +12   +16   10d10 (25)      24    21

Adult       H     23d12+115 (264)   30 (-2 size, +22 natural +32  +18   +13   +18   12d10 (26)      26    23

Mature adult H    26d12+156 (325)   33 (-2 size, +25 natural) +36 +21   +15   +20   14d10 (29)      28    25

Old         G     29d12+203 (391)   34 (-4 size, +28 natural) +39 +23   +16   +23   16d10 (31)      31    27

Very old    G     32d12+256 (464)   37 (-4 size, +31 natural) +43 +26   +18   +26   18d10 (34)      34    28

Ancient     G     35d12+315 (542)   40 (-4 size, +34 natural) +47 +28   +19   +28   20d10 (36)      36    30

Wyrm        C     38d12+380 (627)   39 (-8 size, +37 natural) +47 +31   +21   +31   22d10 (39)      39    31

Great wyrm  C     41d12+451 (717)   42 (-8 size, +40 natural) +51 +33   +22   +33   24d10 (41)      41    33

Gold Dragon Abilities by Age

Age         Speed                   Str   Dex   Con   Int   Wis   Cha   Special Abilities      Caster Level*

---         -----                   ---   ---   ---   ---   ---   ---   ----------------- ------------

Wyrmling    60 ft., fly 200 ft.     17    10    15    14    15    14    Fire subtype,           -

            (poor), swim 60 ft.                                         water breathing, polymorph self

Very young  60 ft., fly 200 ft.     21    10    17    16    17    16                            -

            (poor), swim 60 ft.

Young       60 ft., fly 200 ft.     25    10    17    16    17    16                            1st

            (poor), swim 60 ft.

Juvenile    60 ft., fly 200 ft.     29    10    19    18    19    18    Bless                   3rd

            (poor), swim 60 ft.

Young adult 60 ft., fly 200 ft.     31    10    21    18    19    18    Damage reduction 5/+1      5th

            (poor), swim 60 ft.

Adult       60 ft., fly 200 ft.     33    10    21    20    21    20    Luck bonus              7th

            (poor), swim 60 ft.

Mature adult 60 ft., fly 200 ft.    35    10    23    20    21    20    Damage reduction 10/+1      9th

            (poor), swim 60 ft.

Old         60 ft., fly 250 ft..    39    10    25    24    25    24    Geas/quest, detect gems      11th

            (clumsy), swim 60 ft

Very old    60 ft., fly 250 ft.     41    10    27    26    27    26    Damage reduction 15/+2      13th

            (clumsy), swim 60 ft.

Ancient     60 ft., fly 250 ft.     43    10    29    28    29    28    Sunburst                15th

            (clumsy), swim 60 ft.

Wyrm        60 ft., fly 250 ft.     45    10    31    30    31    30    Damage reduction 20/+3      17th

            (clumsy), swim 60 ft.

Great wyrm  60 ft., fly 250 ft.     47    10    33    32    33    32    Foresight               19th

            (clumsy), swim 60 ft.

*Can also cast cleric spells and those from the Law, Luck, and Good domains as arcane spells.

Breath Weapon (Su): A gold dragon has two forms of breath weapon, a cone of fire or a cone of weakening gas. Creatures within the latter must succeed at a Fortitude save or take 1 point of temporary Strength damage per age category of the dragon.

Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.

Water Breathing (Ex): The dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged (the cone of fire becomes a cone of superheated steam underwater).

Luck Bonus (Sp): Once per day the dragon can touch one gem, usually embedded in the dragon’s hide, and enchant it to bring good luck. As long as the dragon carries the gem, it and every good creature in a 10-foot radius per age category of the dragon receives a +1 luck bonus to all saving throws and similar dice rolls, as for a stone of good luck. If the dragon gives a gem to another creature, only that bearer gets the bonus. The enchantment lasts 1d3 hours plus 3 hours per age category of the dragon but ends if the gem is destroyed.

Detect Gems (Sp): The dragon can use this ability three times per day. This is a divination effect similar to a detect magic spell, except that it finds only gems. The dragon can scan a 60-degree arc each round: By concentrating for 1 round it knows if there are any gems within the arc; 2 rounds of concentration reveal the exact number of gems; and 3 rounds reveal their exact location, type, and value.

Other Spell-Like Abilities: 3/day-polymorph self and bless; 1/day-geas/"quest, sunburst, and foresight. A gold dragon’s polymorph self works just like the spell, except that each use allows only one change, which lasts until the dragon assumes another form or reverts to its own (which does not count as a use of this ability).

Skills: Gold dragons have the Jump skill for free at 1 rank per Hit Die.

 

Silver Dragon

Dragon (Air)

Climate/Terrain: Temperate and warm mountains and underground

Organization:

Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5);

Adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Ratings:

Wyrmling 3;

Very young 4;

Young 6;

Juvenile 9;

Young adult 12;

Adult 14;

Mature adult 17;

Old 19;

Very old 20;

Ancient 22;

Wyrm 23;

Great wyrm 25

Treasure: Double standard

Alignment: Always lawful good

Advancement:

Wyrmling 8-9 HD (Small);

Very young 11-12 HD (Medium-size);

Young 14-15 HD (Medium-size);

Juvenile 17-18 HD (Large);

Young adult 20-21 HD (Large);

Adult 23-24 HD (Huge);

Mature adult 26-27 HD (Huge);

Old 29-30 HD (Huge);

Very old 32-33 HD (Huge);

Ancient 35-36 HD (Gargantuan);

Wyrm 38-39 HD (Gargantuan);

Great wyrm 41+ HD (Colossal)

Silver Dragons by Age

                                                            Attack Fort Ref   Will  Breath      Fear

Age         Size  Hit Dice (hp)     AC                      Bonus Save Save  Save  Weapon (DC)      DC    SR

---         ----  -------------     --                      ------ ---- ----  ----  ------ ----      --    --

Wyrmling    S     7d12+7 (52)       17 (+1 size, +6 natural) +9   +6    +5    +7    2d8   (14)      -     -

Very young  M     10d12+20 (85)     19 (+9 natural)         +12 +9    +7    +9    4d8   (17)      -     -

Young       M     13d12+26 (110)    22 (+12 natural)        +16  +10   +8    +11   6d8   (18)      -     -

Juvenile    L     16d12+48 (152)    24 (-1 size, +15 natural) +19 +13   +10   +14   8d8   (21)      -     -

Young adult L     19d12+76 (199)    27 (-1 size, +18 natural) +24 +15   +11   +15   10d8 (23)      23    20

Adult       H     22d12+110 (253)   29 (-2 size, +21 natural) +28 +18   +13   +18   12d8 (26)      26    22

Mature adult H    25d12+125 (287)   32 (-2 size, +24 natural) +32 +19   +14   +19   14d8 (27)      27    24

Old         H     28d12+168 (350)   35 (-2 size, +27 natural) +36 +22   +16   +22   16d8 (30)      30    26

Very old    H     31d12+186 (387)   38 (-2 size, +30 natural) +40 +23   +17   +24   18d8 (31)      32    27

Ancient     G     34d12+238 (459)   39 (-4 size, +33 natural) +42 +26   +19   +27   20d8 (34)      35    29

Wyrm        G     37d12+333 (573)   42 (-4 size, +36 natural) +47 +29   +20   +29   22d8 (36)      37    30

Great wyrm  C     40d12+400 (660)   41 (-8 size, +39 natural) +48 +32   +22   +32   24d8 (39)      40    32

Silver Dragon Abilities by Age

Age         Speed                   Str   Dex   Con   Int   Wis   Cha   Special Abilities      Caster Level*

---         -----                   ---   ---   ---   ---   ---   ---   ----------------- ------------

Wyrmling    40 ft., fly 100 ft.     13    10    13    14    15    14    Cold and acid immunity,      -

                  (average)                                             cloudwalking, polymorph self

Very young  40 ft., fly 150 ft.     15    10    15    14    15    14                            -

                        (poor)

Young       40 ft., fly 150 ft.     17    10    15    16    17    16                            1st

                        (poor)

Juvenile    40 ft., fly 150 ft.     19    10    17    18    19    18    Feather fall            3rd

                        (poor)

Young adult 40 ft., fly 150 ft.     23    10    19    18    19    18    Damage reduction 5/+1      5th

                        (poor)

Adult       40 ft., fly 150 ft.     27    10    21    20    21    20    Fog cloud               7th

                        (poor)

Mature adult 40 ft., fly 150 ft.    29    10    21    20    21    20    Damage reduction 10/+1      9th

                        (poor)

Old         40 ft., fly 150 ft.     31    10    23    22    23    22    Control winds           11th

                        (poor)

Very old    40 ft., fly 150 ft.     33    10    23    24    25    24    Damage reduction 15/+2      13th

                        (poor)

Ancient     40 ft., fly 200 ft.     35    10    25    26    27    26    Control weather         15th

                        (clumsy)

Wyrm        40 ft., fly 200 ft.     39    10    29    28    29    28    Damage reduction 20/+3      17th

                        (clumsy)

Great wyrm  40 ft., fly 200 ft.     43    10    31    30    31    30    Reverse gravity         19th

                        (clumsy)

*Can also cast cleric spells and those from the Air, Good, Law, and Sun domains as arcane spells.

Breath Weapon (Su): A silver dragon has two types of breath weapon, a cone of cold or a cone of paralyzing gas. Creatures within the latter must succeed at a Fortitude save or be paralyzed for 1d6 rounds plus 1 round per age category of the dragon.

Cloudwalking (Su): The dragon can tread on clouds or fog as though on solid ground. The ability functions continuously but can be negated or resumed at will.

Spell-Like Abilities: 3/day-polymorph self, fog cloud, control winds; 2/day-feather fall; 1/day-control weather and reverse gravity. A silver dragon’s polymorph self works just like the spell, except that each use allows only one change, which lasts until the dragon assumes another form or reverts to its own (which does not count as a use of this ability).

Skills: Silver dragons have the Jump skill for free at 1 rank per Hit Die.